Tinkers' Compliment: Mod Review
Everyone's heard of tinkers' construct, right? If you haven't, don't worry, it is one of the best mods out there and I would recommend you try it out. It's basically a massive customization mod which allows you to change the look of and add special abilities to your tools and armor and revamp them. You start by building a smeltery, and it all takes of from there.
Tinkers Complement is designed to add features to Tinkers Construct in a non-intrusive way. It aims to provide mod compatibility and additional small features. That is taken from the CurseForge page, and is the opening statment to the mod. It adds a few features that change TC and make it easier to start out, as making the seared brick structure is a big project. This is the official features list, also taken from the same page.
That pretty much ends it! At the bottom of this page, I will give the link to the mod.
Tinkers Complement is designed to add features to Tinkers Construct in a non-intrusive way. It aims to provide mod compatibility and additional small features. That is taken from the CurseForge page, and is the opening statment to the mod. It adds a few features that change TC and make it easier to start out, as making the seared brick structure is a big project. This is the official features list, also taken from the same page.
- The melter: This is a small version of the smeltery which has no ore doubling or alloys, and only holds one liquid type. It is great for early game before the smeltery can be obtained or if the smeltery is gated behind another block. It can be powered using either a seared tank or a heater.
- Heater: this is a furnace like block that can power a melter using solid fuels intead of liquids. The temperature is much lower than lava at 200 C instead of 1000 C, but its perfect for early game.
- Manyullyn Armor: essentially armor made of manyullyn. It has more defense then diamond, but less durability.
- Knightslime Armor: bouncy like slime boots, but protective like iron. Provides both defense and extra bounce on all pieces.
- Porcelain casting: If Ceramics is loaded, porcelain versions of the casting table, casting basin, seared tanks, melter, and heater are added. These are a decorative alternative and can allow gating seared blocks. Note that Ceramics already provides its own faucet so none is provided here, and the melter requires its fuel source to be the same design as it (so a porcelain heater or tank for a porcelain melter).
- Bucket cast: a cast can be created using a bucket to cast other buckets. This works with the vanilla bucket or the Ceramics bucket.
- The sledge hammer: if Ex Nihilo is loaded, a version of its hammer can be created using Tinkers' Construct tool parts called the sledge hammer. It can be made AOE using expanders, or just apply your other favorite modifiers.
- Chisel: if Chisel is loaded, a version if its Chisel can be created with Tinkers Construct parts. It will support additional in world chiseling options when given expanders.
The ones highlighted in yellow require other mods.
Below is a 'basic' TCmpt setup.
In the night, of course. (Stupid Me)
You put in ore just like you would a tinkers smeltery, in the interface of the melter. For this mod, you were also meant to be able to use the heater to power it but I just kept getting an error message, so I resorted to the original tinkers method.
The Mod also comes with 2 new armor types:
Manyullyn Armor:
And Knightslime Armor:
Both Cool Armour. The Manyullyn Arm or is more protective, though, but the Knightslime armor allows you to jump. There are also bucket casts, Yes,
Here I was trying and failing to make a gold bucket.
That pretty much ends it! At the bottom of this page, I will give the link to the mod.
Thanks everyone,
Black_Master_812
Steam Profile == http://steamcommunity.com/id/blackmaster812/
Black_Master_812
Steam Profile == http://steamcommunity.com/id/blackmaster812/
Tinkers' Compliment == https://minecraft.curseforge.com/projects/tinkers-complement#




Sorry about the text formatting... It is almost fixed now.
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